After arriving at Ruremburg, you locate the building the orcs are using as their shelter. Traveling through the ruins, you evade the packs of wolves, but decide to remove the threat of the winter wolf. Sneaking to the rear of the chapel, you break in and summarily destroy a one-eyed orc named Kurshoth Lushkladzh and his companions. The ettin Balsh-Gorn sleeping in the corner wakens and is quickly dispatched with weapon and lightning. A final orc is taken prisoner who accuses you of being mercenaries of Ashtok Gorshk, the orc chief of Kor Vashtaan. After maiming and disfiguring him, you send him into the rain and proceed north to see what Ashtok might provide to the situation.